000 02158cam a22003737i 4500
001 16431329
003 CONS
005 20230315175059.0
008 100824s2009 nyua 001 0 eng
010 _a2010483638
020 _a9781430224037 (pbk.)
020 _a1430224037 (pbk.)
040 _aAPP
_erda
_cAPP
_dDLC
100 1 _aBondo, Joachim,
_eauthor.
245 0 0 _aiPhone advanced projects /
_cJoachim Bondo [ and 11 others].
264 1 _a[New York] :
_bApress :
_bDistributed to the book trade worldwide by Springer-Verlag New York,
_c[2009]
300 _axv, 375 pages :
_bill. ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aApress series of iPhone project books
500 _aIncludes index.
500 _aMinimal Level Cataloging Plus.
_5DLC
500 _a"Development Tales of iPhone App Masters"-- front cover.
505 0 0 _tParticle systems : more fun and easier than you think /
_rBen Britten Smith --
_tChess on the 'Net : correspondence gaming with Deep Green /
_rJoachim Bondo --
_tAudio streaming : an exploration into Core Audio /
_rTom Harrington --
_tYou go squish now! Debugging on the iPhone /
_rOwen Goss --
_tStick around : building data-driven applications with SQLite /
_rDylan Bruzenak --
_tCore Data and hard-core design /
_rRay Kiddy --
_tSmart in-application e-mail with Core Data and Three20 /
_rSteve Finkelstein --
_tHow iTap tackles the challenges of networking /
_rFlorian Pflug, Peter Honeder --
_tFake it 'til you make it : tips and tricks for improving interface responsiveness /
_rJonathan Saggau --
_tDemystifying Apple's Push Notification Service /
_rJoe Pezzillo --
_tShine on : environment mapping and reflections with OpenGL ES /
_rNoel Llopis.
650 0 _aiPhone (Smartphone)
650 0 _aCell phones.
650 0 _aPocket computers.
650 0 _aDigital music players.
650 0 _aApplication software
_xDevelopment.
906 _a7
_bcbc
_corignew
_d4
_encip
_f20
_gy-gencatlg
942 _2udc
_cBK
999 _c50714
_d50714